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2010 Draft Discussion (File update thru 5.28)

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  • Timing wasn't useless in 2004, but there was no way to gameplan for it.

    2003 IFL AC East Runner-Up - Wildcard 10-6
    2004 IFL AC East Runner-UP - Wildcard - AC Runner-up 10-5-1
    2005 3rd Place AC East 6-10 2007 2nd Place AC East 8-8
    2006 3rd Place AC East 7-9 2008 2nd Place AC East 9-7
    2009 1st Place AC East, Imperial Bowl Champions 13-3

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    • I don't know how important it was in 2k4, but "Sense Rush" is crucial in this version, unless Jim turned it down in the latest patch.

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      • Originally posted by Warhammer
        Timing wasn't useless in 2004, but there was no way to gameplan for it.
        What do you think timing is?
        "Larry Deasoooooooooooooooooon" -- Phil Jenkins

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        • If I remember it was the defense making a mistake or something like that. The way I figured it worked in the engine was the QB got a bonus if the defender failed his roll.

          EDIT: It explains it in the file that explains what all the ratings are. Same place where we learned that Getting Downfield controlled YAC.

          The only reason why I thought Jerome Mueller played well early on was that he had a high timing as a rookie, and he played well beyond his years that season. The only other rating going for him was his medium pass skill.

          2003 IFL AC East Runner-Up - Wildcard 10-6
          2004 IFL AC East Runner-UP - Wildcard - AC Runner-up 10-5-1
          2005 3rd Place AC East 6-10 2007 2nd Place AC East 8-8
          2006 3rd Place AC East 7-9 2008 2nd Place AC East 9-7
          2009 1st Place AC East, Imperial Bowl Champions 13-3

          Comment


          • Hey Jeff, since i'm about to pick, can you update thru 6.7 when the pick gets made.
            I luv British womenz.

            Comment


            • Originally posted by Warhammer
              If I remember it was the defense making a mistake or something like that. The way I figured it worked in the engine was the QB got a bonus if the defender failed his roll.

              EDIT: It explains it in the file that explains what all the ratings are. Same place where we learned that Getting Downfield controlled YAC.

              The only reason why I thought Jerome Mueller played well early on was that he had a high timing as a rookie, and he played well beyond his years that season. The only other rating going for him was his medium pass skill.
              Timing - ability to connect with receivers who deviate from the planned play
              Anyways, I saw too many QB's with no timing whatsoever be extremely effective.
              "Larry Deasoooooooooooooooooon" -- Phil Jenkins

              Comment


              • Originally posted by Warhammer
                If I remember it was the defense making a mistake or something like that. The way I figured it worked in the engine was the QB got a bonus if the defender failed his roll.

                EDIT: It explains it in the file that explains what all the ratings are. Same place where we learned that Getting Downfield controlled YAC.

                The only reason why I thought Jerome Mueller played well early on was that he had a high timing as a rookie, and he played well beyond his years that season. The only other rating going for him was his medium pass skill.
                Timing is the ability of a quarterback to hit a receiver in stride, to maximize the receiver's ability to gain yards after the catch. So, gameplanning for short pass is a way of taking advantage of a QB's good timing ability. Or if a QB has bad timing, throwing longer passes will try to negate the negative affects of the bad timing.
                Two-time IFL Champion (2014, 2015)

                Comment


                • Originally posted by Jeff
                  Originally posted by Warhammer
                  If I remember it was the defense making a mistake or something like that. The way I figured it worked in the engine was the QB got a bonus if the defender failed his roll.

                  EDIT: It explains it in the file that explains what all the ratings are. Same place where we learned that Getting Downfield controlled YAC.

                  The only reason why I thought Jerome Mueller played well early on was that he had a high timing as a rookie, and he played well beyond his years that season. The only other rating going for him was his medium pass skill.
                  Timing - ability to connect with receivers who deviate from the planned play
                  Anyways, I saw too many QB's with no timing whatsoever be extremely effective.
                  yes, bad timing doesn't mean a quarterback will be uneffective. But, i think in FOF2004, the game was pretty forgiving to QBs. In fof2007, it is less so.
                  Two-time IFL Champion (2014, 2015)

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                  • Originally posted by Kozure
                    Timing is the ability of a quarterback to hit a receiver in stride, to maximize the receiver's ability to gain yards after the catch.
                    Actually, that's accuracy you are describing.
                    "Larry Deasoooooooooooooooooon" -- Phil Jenkins

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                    • Man, I have 3 guys right here I really, really like.

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                      • Originally posted by Kozure
                        Originally posted by Warhammer
                        If I remember it was the defense making a mistake or something like that. The way I figured it worked in the engine was the QB got a bonus if the defender failed his roll.

                        EDIT: It explains it in the file that explains what all the ratings are. Same place where we learned that Getting Downfield controlled YAC.

                        The only reason why I thought Jerome Mueller played well early on was that he had a high timing as a rookie, and he played well beyond his years that season. The only other rating going for him was his medium pass skill.
                        Timing is the ability of a quarterback to hit a receiver in stride, to maximize the receiver's ability to gain yards after the catch. So, gameplanning for short pass is a way of taking advantage of a QB's good timing ability. Or if a QB has bad timing, throwing longer passes will try to negate the negative affects of the bad timing.
                        nevermind. I was getting mixed up with accuracy. :?
                        Two-time IFL Champion (2014, 2015)

                        Comment


                        • Originally posted by Jeff
                          Originally posted by Kozure
                          Timing is the ability of a quarterback to hit a receiver in stride, to maximize the receiver's ability to gain yards after the catch.
                          Actually, that's accuracy you are describing.

                          err, yeah.
                          Two-time IFL Champion (2014, 2015)

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                          • Just don't take my guy!
                            I luv British womenz.

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                            • Couldn't pass up the combine stud MLB. I hope that zone defense isn't a zero potential, or he'll get switched to DE very fast.

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                              • I'd love to pick up an extra pick right here. I'll give my 7th rounder and next year's 6th rounder for a pick as long as my guys are still on the board.

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