Was this league started with fictional players? If so, that explains it more than anything else. Because of how cohesion works, you'll see this type of rise in all league offensive stats in the first 7-10 years of a career. Then also factor in the inflated offensive talent in the league, and it makes complete sense.
Here are the league QB ratings for the first 9 years of my most recent SP career.
2007: 72.4
2008: 76.1
2009: 76.5
2010: 76.0
2011: 78.5
2012: 78.0
2013: 79.2
2014: 80.5
2015: 83.2
2016: 82.9
2017: 85.4
For 30 seasons, starting at 2015, the rating has never fallen below 81.3, and has been as high as 87.9, but for the first eight seasons, it never got above 80.5. This isn't isolated to just QB rating, by the way. It's rushing, passing, scoring--pretty much every offensive category struggles. And it's not a case of them spiraling out of control: they're definitely too low in the early years, and rise to NFL levels and stay there (at least in SP).
As far as why it gets higher in MP, I suspect that game planning only explains this partially. Jim has said directly that the low stats early on are because of cohesion in fictional leagues. When you consider that both offenses *and* defenses are playing together for the first time in a fictional league, I can only assume this means that cohesion is more important for offense than defense. If I'm correct there, then that's also going to be a factor in why MP leagues' offensive numbers eventually get higher than those in SP: we tend to keep our teams together longer than all those AI teams do.
Here are the league QB ratings for the first 9 years of my most recent SP career.
2007: 72.4
2008: 76.1
2009: 76.5
2010: 76.0
2011: 78.5
2012: 78.0
2013: 79.2
2014: 80.5
2015: 83.2
2016: 82.9
2017: 85.4
For 30 seasons, starting at 2015, the rating has never fallen below 81.3, and has been as high as 87.9, but for the first eight seasons, it never got above 80.5. This isn't isolated to just QB rating, by the way. It's rushing, passing, scoring--pretty much every offensive category struggles. And it's not a case of them spiraling out of control: they're definitely too low in the early years, and rise to NFL levels and stay there (at least in SP).
As far as why it gets higher in MP, I suspect that game planning only explains this partially. Jim has said directly that the low stats early on are because of cohesion in fictional leagues. When you consider that both offenses *and* defenses are playing together for the first time in a fictional league, I can only assume this means that cohesion is more important for offense than defense. If I'm correct there, then that's also going to be a factor in why MP leagues' offensive numbers eventually get higher than those in SP: we tend to keep our teams together longer than all those AI teams do.


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