BTW - I don't doubt the possibility that there is some (non-real-life-football) logic to FOF that would make sense to video game fans, I just think a football sim should have nothing but a GUI learning curve for football fans. I have noticed certain areas of FOF that I believe to be way out of balance and I could stack my team in those areas but I don't believe a team stacked at OL, CB or any position is a real football team and I fear that as soon as I go to that level Jim will come out with a patch... and my opinion of patches without refunds is simple: Give me the interest you've collected on the payment for my product that you accepted before it was ready.
There are many teams in FOF built on strenghts and yet football does not attack your strengths... it attacks your weaknesses... over and over and over again until you stop it.... there is nothign wrong with a football gameplan that runs straight up the middle ALL DAY until you stop it, not going back to other plays due to some strange percentage reflection of football.
As I said I believe there is a certain strategy to FOF... jsut not football strategy...
for instance...
Why can't I decide how long I trust my kicker to do FG?
Why can't I decide to double team the stud TE all day?
Why can't I decide to tell my GD punter that when punting from inside the 50 that I care less about anything but him punting a touchback?
Why can't I decide that I want 11 in the box if I feel a team honestly doesn't have a chance in hell at beating me with their WRs?
Why can't I decide to run a one-gap or two-gap defense?
Why can't I tell how good my WRs are at run-blocking?
Why can't players play up to their ratings, not OVR's, but individually? How does a DB with 0 in INT rating get an INT? How does a pass-rusher with 0 pass rushing ability get a sack?
There are many teams in FOF built on strenghts and yet football does not attack your strengths... it attacks your weaknesses... over and over and over again until you stop it.... there is nothign wrong with a football gameplan that runs straight up the middle ALL DAY until you stop it, not going back to other plays due to some strange percentage reflection of football.
As I said I believe there is a certain strategy to FOF... jsut not football strategy...
for instance...
Why can't I decide how long I trust my kicker to do FG?
Why can't I decide to double team the stud TE all day?
Why can't I decide to tell my GD punter that when punting from inside the 50 that I care less about anything but him punting a touchback?
Why can't I decide that I want 11 in the box if I feel a team honestly doesn't have a chance in hell at beating me with their WRs?
Why can't I decide to run a one-gap or two-gap defense?
Why can't I tell how good my WRs are at run-blocking?
Why can't players play up to their ratings, not OVR's, but individually? How does a DB with 0 in INT rating get an INT? How does a pass-rusher with 0 pass rushing ability get a sack?


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