I have tons of work to do which means I have tons of procrastination to do, as well. This is the fruit of the latter.
I collected data to do a 6.3 version of my Quarterback performance analysis some time ago and never bothered to do a 6.3 version of the other positions I did for 6.0. As a reminder, the reported numbers below just tell you how much 1 point of the ability gets you in terms of the performance metric in question.
These data are also sans TEs; a possible confound in the last analysis.
Pass Plays
endurance: 1.275
courage: 0.494
I report this one first so we can ignore these two in all 'volume' metrics that follow (targets, catches, yards, etc.).
Endurance makes sense, but I don't know what to make of courage. My initial guess is that REX tends to put high-courage guys at flanker, and the receiver therefore spends more time on the field.
Changes from 6.0: +courage
Targets
endurance: 0.273
courage: 0.232
route running: 0.179
Avoid drops doesn't show up here, but its p-value from the 6.0 analysis was very small, anyway, so I'm not reading much into it.
Changes from 6.0: -avoid drops, +courage
Catches
endurance: 0.145
courage: 0.144
route running: 0.174
Changes from 6.0: -avoid drops, +courage
Catch Percentage
route running: 0.042
I'm very happy to see this. Route running wasn't a factor in catch percentage in 6.0 and seemed to be related only to targets. It makes much more sense this way. Still, by this value, the difference between a 20 RR guy and an 80 RR guys is only about 2.5%.
Changes from 6.0: +route running
Yards
route running: 2.853
getting downfield: 2.771
courage: 2.258
endurance: 1.488
big-play receiving: 1.39
Another volume metric, so we see endurance and courage. The other three make perfect sense. GD and BP didn't show up in the 6.0 analysis, but both relate to YAC which is huge in 6.3.
Changes from 6.0: -avoid drops, +courage, +getting downfield, +big-play receiving
Yards per Catch
getting downfield: 0.035
big-play receiving: 0.026
avoid drops: 0.008
Reversal in trend here. AD has been disappearing from the other metrics but pops up in one that id didn't show up in before. I can only guess that it is a much bigger factor on deep throws and therefore shows up here. It's a weak effect, though.
Changes from 6.0: +avoid drops
Yards per Throw
getting downfield: 0.021
big-play receiving: 0.014
route running: 0.011
This certainly makes sense, now that RR has an effect on catch percentage.
Changes from 6.0: +route running, +big-play receiving
YAC per Catch
getting downfield: 0.033
big-play receiving: 0.022
height: 0.091
This is the same result as last time with about the same relative strength of each ability.
Changes from 6.0: none
Longest Play
big-play receiving: 0.242
getting downfield: 0.079
GD jumps in here, which isn't surprising considering it's greater impact in 6.3.
Changes from 6.0: +getting downfield
Touchdowns per 100 Catches (M = 7.2)
big-play receiving: 0.0434
getting downfield: 0.0426
I'm guessing BP sneaks into this one because of the greater red-zone passing difficulty introduced by 6.3.
Changes from 6.0: +big-play receiving
Drops per 100 Catches (M = 9.3)
avoid drops: -0.0657
Good sanity check here.
Changes from 6.0: none
T%
route running: 0.074
avoid drops: -0.022
I still don't remember what this statistic means; targets percentage for plays on the field?
I also have no idea why avoid drops is here...
Changes from 6.0: -height, +avoid drops
20+ Catches per 100 Catches (M = 1.8 )
getting downfield: 0.112
big-play receiving: 0.078
route running: 0.022
height: 0.242
Height and BP jump in here, otherwise this is the same results as last time. I'm not sure why BP wasn't more of a factor, before.
Changes from 6.0: +height, +big-play receiving
Well, much of this is the same, but there are some interesting new twists. It's good to see route running factoring in to catch %, now. Its possible that it was always a factor but was washed out by other stronger factors. A good QB in 6.0 seemed to be able to complete passes to anyone, so it could be that RR got overshadowed by that, in particular.
The new prominence of courage is very peculiar. I'm hoping to hear some compelling theories from you fellas.
I collected data to do a 6.3 version of my Quarterback performance analysis some time ago and never bothered to do a 6.3 version of the other positions I did for 6.0. As a reminder, the reported numbers below just tell you how much 1 point of the ability gets you in terms of the performance metric in question.
These data are also sans TEs; a possible confound in the last analysis.
Pass Plays
endurance: 1.275
courage: 0.494
I report this one first so we can ignore these two in all 'volume' metrics that follow (targets, catches, yards, etc.).
Endurance makes sense, but I don't know what to make of courage. My initial guess is that REX tends to put high-courage guys at flanker, and the receiver therefore spends more time on the field.
Changes from 6.0: +courage
Targets
endurance: 0.273
courage: 0.232
route running: 0.179
Avoid drops doesn't show up here, but its p-value from the 6.0 analysis was very small, anyway, so I'm not reading much into it.
Changes from 6.0: -avoid drops, +courage
Catches
endurance: 0.145
courage: 0.144
route running: 0.174
Changes from 6.0: -avoid drops, +courage
Catch Percentage
route running: 0.042
I'm very happy to see this. Route running wasn't a factor in catch percentage in 6.0 and seemed to be related only to targets. It makes much more sense this way. Still, by this value, the difference between a 20 RR guy and an 80 RR guys is only about 2.5%.
Changes from 6.0: +route running
Yards
route running: 2.853
getting downfield: 2.771
courage: 2.258
endurance: 1.488
big-play receiving: 1.39
Another volume metric, so we see endurance and courage. The other three make perfect sense. GD and BP didn't show up in the 6.0 analysis, but both relate to YAC which is huge in 6.3.
Changes from 6.0: -avoid drops, +courage, +getting downfield, +big-play receiving
Yards per Catch
getting downfield: 0.035
big-play receiving: 0.026
avoid drops: 0.008
Reversal in trend here. AD has been disappearing from the other metrics but pops up in one that id didn't show up in before. I can only guess that it is a much bigger factor on deep throws and therefore shows up here. It's a weak effect, though.
Changes from 6.0: +avoid drops
Yards per Throw
getting downfield: 0.021
big-play receiving: 0.014
route running: 0.011
This certainly makes sense, now that RR has an effect on catch percentage.
Changes from 6.0: +route running, +big-play receiving
YAC per Catch
getting downfield: 0.033
big-play receiving: 0.022
height: 0.091
This is the same result as last time with about the same relative strength of each ability.
Changes from 6.0: none
Longest Play
big-play receiving: 0.242
getting downfield: 0.079
GD jumps in here, which isn't surprising considering it's greater impact in 6.3.
Changes from 6.0: +getting downfield
Touchdowns per 100 Catches (M = 7.2)
big-play receiving: 0.0434
getting downfield: 0.0426
I'm guessing BP sneaks into this one because of the greater red-zone passing difficulty introduced by 6.3.
Changes from 6.0: +big-play receiving
Drops per 100 Catches (M = 9.3)
avoid drops: -0.0657
Good sanity check here.
Changes from 6.0: none
T%
route running: 0.074
avoid drops: -0.022
I still don't remember what this statistic means; targets percentage for plays on the field?
I also have no idea why avoid drops is here...
Changes from 6.0: -height, +avoid drops
20+ Catches per 100 Catches (M = 1.8 )
getting downfield: 0.112
big-play receiving: 0.078
route running: 0.022
height: 0.242
Height and BP jump in here, otherwise this is the same results as last time. I'm not sure why BP wasn't more of a factor, before.
Changes from 6.0: +height, +big-play receiving
Well, much of this is the same, but there are some interesting new twists. It's good to see route running factoring in to catch %, now. Its possible that it was always a factor but was washed out by other stronger factors. A good QB in 6.0 seemed to be able to complete passes to anyone, so it could be that RR got overshadowed by that, in particular.
The new prominence of courage is very peculiar. I'm hoping to hear some compelling theories from you fellas.
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