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Front Office Football Buyer's Guide, 6.3 Edition: WRs

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  • Front Office Football Buyer's Guide, 6.3 Edition: WRs

    I have tons of work to do which means I have tons of procrastination to do, as well. This is the fruit of the latter.

    I collected data to do a 6.3 version of my Quarterback performance analysis some time ago and never bothered to do a 6.3 version of the other positions I did for 6.0. As a reminder, the reported numbers below just tell you how much 1 point of the ability gets you in terms of the performance metric in question.

    These data are also sans TEs; a possible confound in the last analysis.


    Pass Plays

    endurance: 1.275
    courage: 0.494

    I report this one first so we can ignore these two in all 'volume' metrics that follow (targets, catches, yards, etc.).

    Endurance makes sense, but I don't know what to make of courage. My initial guess is that REX tends to put high-courage guys at flanker, and the receiver therefore spends more time on the field.

    Changes from 6.0: +courage


    Targets

    endurance: 0.273
    courage: 0.232
    route running: 0.179

    Avoid drops doesn't show up here, but its p-value from the 6.0 analysis was very small, anyway, so I'm not reading much into it.

    Changes from 6.0: -avoid drops, +courage


    Catches

    endurance: 0.145
    courage: 0.144
    route running: 0.174

    Changes from 6.0: -avoid drops, +courage


    Catch Percentage

    route running: 0.042

    I'm very happy to see this. Route running wasn't a factor in catch percentage in 6.0 and seemed to be related only to targets. It makes much more sense this way. Still, by this value, the difference between a 20 RR guy and an 80 RR guys is only about 2.5%.

    Changes from 6.0: +route running


    Yards

    route running: 2.853
    getting downfield: 2.771
    courage: 2.258
    endurance: 1.488
    big-play receiving: 1.39

    Another volume metric, so we see endurance and courage. The other three make perfect sense. GD and BP didn't show up in the 6.0 analysis, but both relate to YAC which is huge in 6.3.

    Changes from 6.0: -avoid drops, +courage, +getting downfield, +big-play receiving


    Yards per Catch

    getting downfield: 0.035
    big-play receiving: 0.026
    avoid drops: 0.008

    Reversal in trend here. AD has been disappearing from the other metrics but pops up in one that id didn't show up in before. I can only guess that it is a much bigger factor on deep throws and therefore shows up here. It's a weak effect, though.

    Changes from 6.0: +avoid drops


    Yards per Throw

    getting downfield: 0.021
    big-play receiving: 0.014
    route running: 0.011

    This certainly makes sense, now that RR has an effect on catch percentage.

    Changes from 6.0: +route running, +big-play receiving


    YAC per Catch

    getting downfield: 0.033
    big-play receiving: 0.022
    height: 0.091

    This is the same result as last time with about the same relative strength of each ability.

    Changes from 6.0: none


    Longest Play

    big-play receiving: 0.242
    getting downfield: 0.079

    GD jumps in here, which isn't surprising considering it's greater impact in 6.3.

    Changes from 6.0: +getting downfield


    Touchdowns per 100 Catches (M = 7.2)

    big-play receiving: 0.0434
    getting downfield: 0.0426

    I'm guessing BP sneaks into this one because of the greater red-zone passing difficulty introduced by 6.3.

    Changes from 6.0: +big-play receiving



    Drops per 100 Catches (M = 9.3)

    avoid drops: -0.0657

    Good sanity check here.

    Changes from 6.0: none


    T%

    route running: 0.074
    avoid drops: -0.022

    I still don't remember what this statistic means; targets percentage for plays on the field?

    I also have no idea why avoid drops is here...

    Changes from 6.0: -height, +avoid drops


    20+ Catches per 100 Catches (M = 1.8 )

    getting downfield: 0.112
    big-play receiving: 0.078
    route running: 0.022
    height: 0.242

    Height and BP jump in here, otherwise this is the same results as last time. I'm not sure why BP wasn't more of a factor, before.

    Changes from 6.0: +height, +big-play receiving


    Well, much of this is the same, but there are some interesting new twists. It's good to see route running factoring in to catch %, now. Its possible that it was always a factor but was washed out by other stronger factors. A good QB in 6.0 seemed to be able to complete passes to anyone, so it could be that RR got overshadowed by that, in particular.

    The new prominence of courage is very peculiar. I'm hoping to hear some compelling theories from you fellas.
    Last edited by jeffrey; 08-27-2010, 05:23 PM.

  • #2
    sadly I have been placing a premium on Avoid Drops - lol
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    Otis 'Opie' Peterson

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    • #3
      nice work.
      Interesting read!
      NEWARK BULLDOGS WALL OF HONOR
      DE JUSTIN JONES
      LB DOMINGO PERSAUD
      TE THOMAS MACOMBER
      LT IRWIN KAO
      WR ANDREW ROBEY
      SS GREGORY BOYD
      RB ALAN CRESPO
      G MALCOLM "BIG KAT" SINGLETON
      WR WALTER WALKER
      G AMOS BAILEY
      QB DWIGHT "KING" BURGER
      RB GARY "THE SITUATION" JAMISON
      WR JOSE HOOVER
      K BUTCH SCHULZ
      LB MACK EDWARDS
      DE STEPHEN BRIGHAM
      WR JESSE LUCAS
      C NORMAN ENRIGHT
      SS JUNIOR EL NIN0



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