Sweet! I'll probably wait to buy it after Christmas though...
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FOF7 Released!
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http://www.operationsports.com/fofc/...ad.php?t=87931
The new version of Front Office Football includes dozens of new features, designed to enhance your simulation experience. The new game features the following:- Staff Members. You now have a five-man staff, consisting of a head coach, an offensive coordinator, a defensive coordinator, an assistant coach and a strength coordinator. Staff members are responsible for scouting as well as player development. Offensive and defensive coordinators call plays. Strength coordinators help your team avoid injuries. Each staff member, aside from the strength coordinators, specializes in work with one position group.
- Staff Draft. At the beginning of the year, you have the opportunity to sign any staff member who is entering the final year of his contract. After the resigning period, there's a five-round staff draft. The draft order is based on the previous year's franchise financial performance. The first round is for head coaches. You have the opportunity to skip your pick, keeping the current coach in place, or you can promote a staff member on your own team, poach an assistant from another team or select someone entirely without experience.
- Staff Names. At the beginning of a new career, you have the option of using familiar coach names for your universe.
- Game Film. During the season, you'll have the opportunity to view the Film Room, which contains breakdowns of every game played during the current year. Run and pass selection is broken down by down and distance and personnel packages, as are defensive play choices.
- New Contract Formats. Contracts are now limited to five seasons, and incentives are gone. Rookies are automatically signed, as the new league formats make a rookie's contract structure very specific. Rookies cost less, so you'll be able to spend more money on veterans.
- HTMLHelp. Front Office Football Seven uses a more modern help interface, based on HTML. This is now a native Windows 8 application, and will run on Windows XP, Windows Vista and Windows 7 as well.
- Draft History. All players who either played a down in the league or were drafted into the league will have a complete playing history. A new screen showing each round of every draft will give you the opportunity to quickly locate any player based solely on draft position and year.
- Player File Generator. The Player File Generator allows you to take a .csv file and create a player file compatible with Front Office Football Seven.
- Multi-Player FTP Support. Most mutli-player commissioner and team owner functions are now automated through FTP. As a team owner, just open up the game, select Import Game Files, and the game downloads all the most recent game files and reloads the game in the current stage. As a commissioner, imports and exports will run much more smoothly.
- Multi-Player Stage Editor. The editor will allow team owners to view all the actions they've taken while constructing their current stage file. They can delete actions without having to start over.
- Data Export. At any time, you can select the Export Data command, and Front Office Football Seven will generate a set of .csv files that includes player information, game information and a wealth of statistical data. While this data is in fairly raw form, enterprising spreadsheet and web site aficionados will be able to create far more impressive and extensive web sites than the game creates.
- Amateur/Staff Draft Imports. Using the data from the exported .csv files, commissioners will be able to hold drafts off-line, and easily create a file that contains all the draft data. This data can then be imported directly into the game, saving the commissioner hours of making each selection by hand.
- Ratings Tracking. An option allowing ratings tracking within Front Office Football Seven. Twice a season (before training camp and prior to week three of the exhibition season), a clearing-house consisting of all player ratings will be created. These can be accessed from player records, or through exported data. Player development has been changed significantly in Front Office Football Seven, so these stages are the crucial points for player development within the game.
- Extensive AI Improvements: Roster building was a focus of development. Many features within the game were rebuilt, including the attendance model and player scouting.
- The Quarterback Coterie: A new screen showing the yearly performance of all league quarterbacks, normalized for each season they've been in the league. This will enable you to compare quarterbacks both on career performance and by how they performed at every level of experience.
- Yearly Calendar. A screen that shows the league's calendar every year. This will help players understand what stage they're in and what needs to be done at any time during the year.
- Long-Snappers. The Long Snapper is now a dedicated secondary position. Each team must have one.
- Internal Structural Changes. While this was the most time-consuming new feature other than replacing everything to do with scouts and coaches, it's not something you'll necessarily notice. But from a development perspective, it was necessary and very helpful. The game is much more stable and modular. New features can be added much more quickly. The game runs faster, which means some of the new AI algorithms can handle a lot more analysis. This makes future development possible as well. This is a risky development item since this and the AI upgrades took up months of development time, and they won't be immediately obvious to those who have played the game in the past. But I'm confident these developments will greatly enhance the long-term value of your gaming experience.
- There's a lot that's new with Front Office Football Seven. Download the Game and please feel welcome to try it out for a short time before deciding whether to make a purchase.
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https://www.dropbox.com/s/kq53br2211...2012.06.41.png
And before you click.. no, I swear I haven't used the resource hacker on the old FOF do intentionally ruin the screenshot..

Here are some more
All menus open:
https://www.dropbox.com/s/cdbhu5tlvt...2012.10.49.png
Roster screen:
https://www.dropbox.com/s/nnkeinsolv...2012.11.03.png
Player profile:
https://www.dropbox.com/s/lm66ttml3u...2012.11.16.png
QB-usage (replaces previous "Starter's playing time"):
https://www.dropbox.com/s/spx0rnibn0...2012.11.45.pngLast edited by Coder; 12-14-2013, 05:14 AM.
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I'm a little disappointed in the game. The biggest feature for me is the one we can't see, how he supposedly re-did the code so future updates possibly won't be as few and far between.
- As mentioned, the graphics are horrific. Why would he keep using those hard to read scout numbers when 2k4 (or whatever the version before last) were fine?
- He did clean up the offensive adjustments quite a bit, which is a relief
- I was going to bash the ratings tracker because I thought the only way to see the changes were through the excel sheet you can export. I finally dug through the player screens and saw the tiny text (click to view ratings history), which indeed does show a hard to read ratings tracker. (hard to read better than nothing I guess)
There are some cool features for sure (updated playing times, sweat socks; fof's version of Hard Knocks, film room, etc), and I'm sure it's going to be a decent game and way worth the money considering the garbage games I buy for far more $$ with far less entertainment value. That said, I'm just disappointed he didn't reach out to some fans and give the game a tiny facelift. Nothing major. I am not looking to go from FOF to OOTP, but jesus Jim..
I'm still going to have to use shitty reshacker every time he releases an update which will make me rage.Steve Beans - Houston Renegades
AC South Winners: 2009 | 2016 | 2022 | 2023 | 2025
AC Champions: 2022
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People are reporting the end of half logic is way improved. Teams will actually run the clock down to a few seconds, call time out, and kick a FG.
AI is a lot smarter with rosters, FA, etc.
You don't have to sign your rookies, they have slotted salaries.
Rexxing GP and rosters is much easier and more logical.
Graphics are horrible, but whatever, overall gameplay is very good.
NC North Champs: 2020
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I've been on the go since Monday and today will be no different. I can't wait to see this game!!!NEWARK BULLDOGS WALL OF HONOR
DE JUSTIN JONES
LB DOMINGO PERSAUD
TE THOMAS MACOMBER
LT IRWIN KAO
WR ANDREW ROBEY
SS GREGORY BOYD
RB ALAN CRESPO
G MALCOLM "BIG KAT" SINGLETON
WR WALTER WALKER
G AMOS BAILEY
QB DWIGHT "KING" BURGER
RB GARY "THE SITUATION" JAMISON
WR JOSE HOOVER
K BUTCH SCHULZ
LB MACK EDWARDS
DE STEPHEN BRIGHAM
WR JESSE LUCAS
C NORMAN ENRIGHT
SS JUNIOR EL NIN0
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Haven't bought it yet but it looks like a patch to me. Is this new game just a money grab?? Wow2003,2004,2007,2008,2010,2013,2024,2025,2031,2037, 2038 and 2039 NC North Division Champions, 2012 and 2017 Wild Card
2004 Imperial Football League Champions
2008 NC Champions
Demons Ring of Honor-QB Will Irby (HOF), CB Neal "The Real Deal" Ferguson, RB Charles Bell, K Paul Pickett, FS Robert Poole, RG Leonard Becker, TE Brenden Fields, C Seth Stender, LB Adam Kollars (HOF), LB Louis McCarthy (HOF), C James Robinson (HOF), RB Carlton Dabrowa (HOF)
Demons Retired Numbers- #11 (QB Will Irby-HOF), #55 (C James Robinson-HOF), #20 (RB Carlton Dabrowa-HOF), #56 (LB Louis McCarthy-HOF), #57 (LB Adam Kollars-HOF)
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Anybody flew through a decade or so to see if PC controlled teams can keep their rosters decent?
Are all player ratings exactly as they were in 2K7 such as coder's QB image?
Regarding end of half logic: Do offensive teams still call timeout before punting?
<a href="http://glb2.warriorgeneral.com/game/signup.pl?ref=10223"><img src="http://goallineblitz.com/images/game/design/glb_badge-180x60.gif" /></a>
IFL Champions: 2011, 2013, 2022, 2023.
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