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  • #31
    I agree guys. Dollar per hour FOF wins hands down. The only other game I played this much was good old Front Page Sports Football. Loved that game.

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    • #32
      Yeah, I'm being cheap - I know $30 isn't a big deal. I'm just kind of disappointed in the change-log.
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      • #33
        Originally posted by markc View Post
        Yeah, I'm being cheap - I know $30 isn't a big deal. I'm just kind of disappointed in the change-log.
        yep






        edit - and by yep I of course mean I totally agree
        Last edited by Kobeck; 12-05-2013, 12:13 AM.
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        • #34
          Originally posted by Pirates View Post
          I agree guys. Dollar per hour FOF wins hands down. The only other game I played this much was good old Front Page Sports Football. Loved that game.
          Yeah, no kidding. FOF was the only thing that tore me away from Front Page Sports Football.

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          • #35
            Love the game and will buy the new one. Now with that being said, I still don’t see the new game being out anytime soon. I made some decisions this off season with the thought it would be the last season with the current game. Moving forward will go ahead and plan as if there is not going to be a change. An if there is, then great.

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            • #36
              to me FOF has the best value of any game i've ever purchased.

              I started with the EA version FOF 2001 I think
              NEWARK BULLDOGS WALL OF HONOR
              DE JUSTIN JONES
              LB DOMINGO PERSAUD
              TE THOMAS MACOMBER
              LT IRWIN KAO
              WR ANDREW ROBEY
              SS GREGORY BOYD
              RB ALAN CRESPO
              G MALCOLM "BIG KAT" SINGLETON
              WR WALTER WALKER
              G AMOS BAILEY
              QB DWIGHT "KING" BURGER
              RB GARY "THE SITUATION" JAMISON
              WR JOSE HOOVER
              K BUTCH SCHULZ
              LB MACK EDWARDS
              DE STEPHEN BRIGHAM
              WR JESSE LUCAS
              C NORMAN ENRIGHT
              SS JUNIOR EL NIN0



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              • #37
                Like to see QB-Center fumbled exchanges.
                ... QB throwaways (not sure if "pressured into a bad throw" is actually this already)
                ... Long throws into soft pass coverage being about as effective as a punt provided the defensive talent is there
                ... Play-action and draws as options on the game-planning screen along with defensive aggressiveness adjustments to possibly play into the offense's hands on these plays.
                ... visuals for much more so we aren't guessing which side is the Strong Side, etc.
                ... and actual difference in defensive sets, not just the WLB becoming a DE and a DE becoming a DT when playing a "3-4".
                ... height/weight to matter on a play by play basis.
                ... endurance and other attributes should be able to be worked on by coaches.
                ... more leniency on weight changes, including the ability for all older players to gain weight and younger players to more easily keep it off.
                ... behind the scenes "practice time" to control what strategy options are available each game. You can't throw a play/style at your players during the game that they haven't practiced yet.
                ... feedback from players on their retirement plans ahead of time.
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                • #38
                  Originally posted by JesterBlaze View Post
                  Like to see QB-Center fumbled exchanges.
                  ... QB throwaways (not sure if "pressured into a bad throw" is actually this already)
                  ... Long throws into soft pass coverage being about as effective as a punt provided the defensive talent is there
                  ... Play-action and draws as options on the game-planning screen along with defensive aggressiveness adjustments to possibly play into the offense's hands on these plays.
                  ... visuals for much more so we aren't guessing which side is the Strong Side, etc.
                  ... and actual difference in defensive sets, not just the WLB becoming a DE and a DE becoming a DT when playing a "3-4".
                  ... height/weight to matter on a play by play basis.
                  ... endurance and other attributes should be able to be worked on by coaches.
                  ... more leniency on weight changes, including the ability for all older players to gain weight and younger players to more easily keep it off.
                  ... behind the scenes "practice time" to control what strategy options are available each game. You can't throw a play/style at your players during the game that they haven't practiced yet.
                  ... feedback from players on their retirement plans ahead of time.
                  Yes, I agree with a lot of these. One of the things I really liked about the old college game Jim put out was that offensive coordinators came with expertise in a certain system. I won a national title running the Wing-T at the University of Idaho.

                  I was kind of hoping it might go that way this time with either specific systems or aspects of systems that coaches are strong and weak in (e.g. a particular defensive coordinator might get you a little more blitz effectiveness while a different guy might be better at stopping the run).

                  I guess we haven't really seen the changes he was talking about with the coaches yet, so maybe some of that will be incorporated.

                  One other thing I've always thought should be included is timeouts in situations other than the late-half and late-game situations (e.g. QB is confused on 3rd and 4 and has to call a timeout). These could be tied to QB intelligence, overall team intelligence of the players on the field and/or coordinator skill (my two cents).

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                  • #39
                    Originally posted by Coder View Post
                    I disagree.

                    In 10 years I've spent $60 for a game I've played at least once a week (we've used two versions of FOF in the IFL). In the same timespan I've bought Madden four times, NCAA Football twice, MLB The Show twice. All in all, I've spent less time with all these games combined than I have with FOF and I've still paid more for them individually than I did for both FOFs combined.

                    If time spent with a game isn't what justifies an investment then I don't know what is.

                    FOF7 is an easy purchase for me.
                    Excellent post. Speaking of NCAA Football, I am bumbed that it is being discontinued. I have bought that game every year for the last several years. I think it's head and shoulders above Madden(I have tried to buy Madden a couple of times, but never ended up playing much).

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                    • #40
                      Originally posted by JesterBlaze View Post
                      Like to see QB-Center fumbled exchanges.
                      ... Play-action and draws as options on the game-planning screen along with defensive aggressiveness adjustments to possibly play into the offense's hands on these plays.
                      ... visuals for much more so we aren't guessing which side is the Strong Side, etc.
                      ... and actual difference in defensive sets, not just the WLB becoming a DE and a DE becoming a DT when playing a "3-4".
                      _
                      ... behind the scenes "practice time" to control what strategy options are available each game. You can't throw a play/style at your players during the game that they haven't practiced yet.
                      ... feedback from players on their retirement plans ahead of time.
                      _

                      That would be awesome.

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                      • #41
                        Originally posted by Brando View Post
                        Yeah, no kidding. FOF was the only thing that tore me away from Front Page Sports Football.
                        Originally posted by Pirates View Post
                        I agree guys. Dollar per hour FOF wins hands down. The only other game I played this much was good old Front Page Sports Football. Loved that game.
                        Yep, anyone remember blimp mode? That would be bad-ass if we could see this view in FoF...

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                        • #42
                          Originally posted by markc View Post
                          Yeah, I'm being cheap - I know $30 isn't a big deal. I'm just kind of disappointed in the change-log.
                          Originally posted by Kobeck View Post
                          yep


                          edit - and by yep I of course mean I totally agree

                          If, I heard right, this is a new port so updating will be easier in the future. Take it with a grain of salt to what that means though...Hahahah

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                          • #43
                            Originally posted by Brando View Post
                            Yes, I agree with a lot of these. One of the things I really liked about the old college game Jim put out was that offensive coordinators came with expertise in a certain system. I won a national title running the Wing-T at the University of Idaho.

                            I was kind of hoping it might go that way this time with either specific systems or aspects of systems that coaches are strong and weak in (e.g. a particular defensive coordinator might get you a little more blitz effectiveness while a different guy might be better at stopping the run).

                            I guess we haven't really seen the changes he was talking about with the coaches yet, so maybe some of that will be incorporated.

                            One other thing I've always thought should be included is timeouts in situations other than the late-half and late-game situations (e.g. QB is confused on 3rd and 4 and has to call a timeout). These could be tied to QB intelligence, overall team intelligence of the players on the field and/or coordinator skill (my two cents).
                            Originally posted by BuddaKINGII View Post
                            Yep, anyone remember blimp mode? That would be bad-ass if we could see this view in FoF...
                            I remember blimp mode. I do wish we could get at least some rudimentary Xs and Os display, or maybe just something like the online game trackers that are on Yahoo, etc.

                            Speaking of FPS football, one thing I thought it did well was the play design screens - those provided a lot of customization but weren't really difficult to use. I reccall being a commish for a league of about 6 of us, carrying the floppy from house to house so we could load the league files on our Packard Bell and Gateways i286s and i386s - lol
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                            • #44
                              I don't like the holding pattern we're currently in (or at least I am), but we committed to another second before 7, may as well do a regular pace.

                              (when I say holding pattern, it's hard to really make any long future plans without seeing how the conversion will take place. If they add new / remove some ratings to players, how will that translate to the conversion?)
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                              • #45
                                well if the original Xfactor was retained on a player to player basis I guess it would all be fair. Otherwise total random, which would be unfair to more skilled players and a bounus for the bums, or asociated skill based which would be a bonus for skilled players and somewhat unfair to the bums
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