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Player POP@the draft

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  • Player POP@the draft

    Actually this isn't a thread on POP, however I was thinking about it today and the fact Jim has chosen to "hide" that information or remove it altogether with the latest patch.
    I actually find this a bit disturbing and I will tell you why. NFL teams spend millions and millions of dollars every year evaluating potential talent that may be drafted in the NFL. They have an ARMY of scouts and personnal that spend every waking moment pouring over stats and game film and statistics. They attempt to evaluate talent 24/7 365.
    Yet we get what? Some combine numbers and one line that says, "overrated" or "underrated" and that's it. Add to that the fact we only have a matter of DAYS to set up our draft lists and there is no real way to find information on possible sleepers or players another team might miss etc. There is no way to "outwork" another owner by paying attention to the details and working throughout the season on player evaluation.

    In a perfect world, we have have an entirely separate group of scouts we could hire that would do just that. Spend ALL season evaluating college talent. We could direct the amount of time spend doing certain things like, 1. It's well known certain schools produce a higher % of talent like Florida State, Penn State, Ohio State, USC etc..You could set the % of time evaluating talent from a select number of schools.
    2. Same thing with smaller colleges. If you think you can uncover a gem from a smaller program(Randy Moss anyone??), then set a % of time at those schools.
    3. Set % by position. For instance, I wasn't looking for a QB this year, so I would set the % to 0-5%. Same thing with RB, 0-5%. However, I was after receivers big time, so I could set my % to 35% etc...That way, all things being unequal haha, I would have a much better idea then say someone who was looking for a Qb what receivers were the real deal, and which were a bust.
    And I am not talking about 60 interviews, I should have talent evaluations on THE ENTIRE DRAFT. Why not? Every scouting dept in the NFL has every single piece of information on EVERY player in the draft, not just 60.

    I don't like Jim's idea to rehide this information. It should be out there for all to see if he is going to severly limit any amount if information we have on draftee''s. Just my 2 cents......


  • #2
    from my understanding the pop rating over a certain number is guaranteed to be a decent player. The nfl draft is a crap shoot from the 1st pick in the draft to the udfa. He needed to hide that rating. But I agree there should be more in depth way to look at these rookies and get an idea. thats my view anyway.
    GM Cleveland Clawz

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    • #3
      I was just reading, and I'm sticking my nose in here.

      1. It's not hidden at all in 6.2. It's right where it always has been, and can be accessed via Interrogator just like it has always. Jim randomized how that number is created, though.

      2. I tested this myself rather extensively, and I can say 100% conclusively that the issue as eckman states it is correct: it was an *absolute* in the game. *Every* player--no matter what his bars or combines or interview said--who was above a certain popularity number was a good and useful player. Period. Not maybe. Not probably. Always. That's why it was hidden before the draft in the first place.

      3. In a game that relies on masking to make the draft challenging, once this cat was out of the bag and that number was able to be seen publicly, it suddenly made drafting wayyyyyyyyyyyyyy too easy for people who understood how the popularity system worked.


      I completely understand where you're coming from, Jave, but the other thing to keep in mind is that the FOF draft is already far more predictable than real life. (I suspect that this is because Jim knows that his customer base would just get frustrated if there were as many guys who don't pan out in FOF as in real life.) Anything that would have made drafting a 100% sure thing had to be a problem.

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      • #4
        what if i don't update to 6.2, does that keep things the same so that i can see that rating as normal? or because the commish has 6.1 it makes it irrelevant on my PC?


        Claire, That's Disgusting - A Heroes Blog

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        • #5
          Jim randomized how that number is created, though.
          Can anyone give me more specifics on this? What does that mean? That now the POP numbers are going to be hit and miss now? Or if someone has the FOFC discussion on this linked could someone chuck it up for me to read. I looked and only found a short discussion on it that seemed to be prior to the 6.2 update.

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          • #6
            HA: As I said earlier, everyone can see it. It is just generated differently now when the player is created. And it still will rise and fall during the player's career depending on how much he plays and how well he does.

            JAVE: It's no longer created based on the talent of the player. There hasn't really been any public discussion of it since the release of 6.2, since it's no longer a significant factor in draftee evaluation. Here's the item in the Change Log:

            Originally posted by Change Log
            Initial player popularity algorithm changed, so that participants viewing the raw data file aren't given any definite information about player potentials prior to the draft.

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            • #7
              Regardless, I still believe Jim should create a separate part of the game for the draft. While my ideas are just a start I believe this could generate a good deal of interest. Instead of giving us days to evaluate the draft, I think we should know a year prior what potential draftees will be coming out so we can plan around that.

              Thanks Skydog for the info. It's almost a shame though but once I thought about it I have to agree. If the POP rating were so accurate then something had to be done about that.

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              • #8
                How bout with the 60 interviews we get to see the pop rating.
                MIAMI VICE - 2074

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                • #9
                  Taht really sucks. Sounds like the same ole number with codes. Someone will crack the new pop and it will be out there, nothing new I kinda of liked knowing the old pop but you move on for rookies. I'd like the last of 2 mins of each half with regards to the AI to get this attention though. You'd need a whole over-write there....

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                  • #10
                    Originally posted by BuddaKINGII View Post
                    Taht really sucks. Sounds like the same ole number with codes. Someone will crack the new pop and it will be out there...
                    Well, no. It's pretty clearly randomly generated now, instead of from the player's attributes. I'm fairly certain that there's now no code to crack.

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                    • #11
                      Originally posted by SkyDog View Post
                      Well, no. It's pretty clearly randomly generated now, instead of from the player's attributes. I'm fairly certain that there's now no code to crack.
                      Eh, I know I was just babbling...

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