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  • #46
    Originally posted by Hell Atlantic View Post
    no. you had no business being that close. it's almost like FOF wants game to be close. someone should do a study as to what the average margin of victory is in IFL (or FOF in general) compared to the NFL. i think you'd find there are more blowouts in the NFL than in IFL/FOF.
    I am not going to study the NFL and IFL, but I will take a sample.

    NFL-

    Baltimore was 5-11 and had 9 games decided by 10 points or less.

    The Bill finished the season at 7-9, with 9 games decided by 10 points or less.

    The Saints finished 7-9, with 6 games decided by 10 points or less.




    IFL-

    My Toads are 6-6 through 12 games with 5 games decided by 10 points or less.

    West Virginia is 6-6, and has 2 games decided by 10 points or less.

    Montreal is 5-7 with 4 games decided by 10 points or less.

    Orlando is 3-9 with 4 games decided by 10 or less.
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    • #47
      Agree with Cringer. More blowouts in fake football than NFL.
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      • #48
        Did you look at week 12?

        33-7
        38-15
        37-12
        40-17
        34-13
        38-23
        30-21
        19-16
        28-27
        38-6
        20-10
        13-10
        44-14
        10-7
        30-14
        31-28

        I know its only 1 week. Only 5 games decided by 3 or less. 7 by 21 or more.
        And im sure you can come with a one that supports your theory. I am showing that there cant be a catchup bug. And if there is, I could sure use it this season.
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        • #49
          Originally posted by Hell Atlantic View Post
          no. you had no business being that close.
          Despite the slowball C-Rex pitched offering a make-good HA cements his stance as an asshole.

          You've showed cowardice in the face of success this season before games and this is what you have to show for post-game comments? Against a very potent up-and-comer who's equally as dangerous as the Heroes on any given sim?

          Originally posted by Hell Atlantic View Post
          what i'm also finding is the short pass is king in this game. Montreal was passing short all game, that's why RB Osbourne has so many catches. that's why teams like Portland and St. Louis are so successful - short passing. you can tell who passes short by going to Team Summary - if the TE and FB are #3 and #4 in receptions then those team are passing short. for some reason you can simply keep moving the chains just by mixing in short passing and the run. Norfolk is another team that heavily utilizes the short pass. i think that's why you're getting all this "offense in FOF2k7 is more porten than defense" rhetoric. i think that's a major problem in this game, defenses are weak against short passing.
          If short pass is king then do it. Plain and simple. And the Team Summary spells out "short passing" so there's not calculation involved.

          Teams like Portland and St. Louis are successful because the commissioners cheat... just kidding... they have All-League QB's... the most important position in the game... they should be making lay-ups (short passes) against less-than-stellar defenses (Phantoms should be above-avg yet are leading the league in many aspects - IFL is weak as a whole).

          Short passes do enjoy success in 2K7 but that's just 1 aspect. Long passes and a solid running game can also do the trick (although run offense might lose to run defense). And special teams' field position is probably overdone in this game which makes it even more important than it already was (more than most think). And there's this thing called turnovers...
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          • #50
            Originally posted by Kobeck View Post
            Agree with Cringer. More blowouts in fake football than NFL.
            While this may or may not be true it's the responsibility of a "fake football" game ensure as close as simulation to real football as possible, not a close sim to the current results.

            The NFL fires bad coaches and GMs. "Fake football" doesn't. Therefore there should be more blow-outs and a higher rate of success by the better organizations in fake football than IRL. The thinking that video game results should mimic real life results on anything greater than a play-by-play scope is counterintuitive to the whole "running a team" thinking. Back in the dawn of the NFL when every team wasn't motivated by millions of $$$ teams got blown out. The NFL is now more balanced as "fake football" would be if there was something worthwhile riding on it and GM's lost their positions for losing.
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            • #51
              Originally posted by JesterBlaze View Post
              While this may or may not be true it's the responsibility of a "fake football" game ensure as close as simulation to real football as possible, not a close sim to the current results.

              The NFL fires bad coaches and GMs. "Fake football" doesn't. Therefore there should be more blow-outs and a higher rate of success by the better organizations in fake football than IRL. The thinking that video game results should mimic real life results on anything greater than a play-by-play scope is counterintuitive to the whole "running a team" thinking. Back in the dawn of the NFL when every team wasn't motivated by millions of $$$ teams got blown out. The NFL is now more balanced as "fake football" would be if there was something worthwhile riding on it and GM's lost their positions for losing.
              Hell yeah! I would of been fired long ago.

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