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2k7 Version 6.1 released

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  • 2k7 Version 6.1 released

    http://fof.sportplanet.gamespy.com/f...ad.php?t=61055

    2007 schedule and player file.

    Add highlights on the amateur draft screen for good, great and poor combine performances.

    Scouting, done by AI, should consider an understanding of combine scores for younger players.

    Reduce the scouting error.

    Credit the salary cap with unused salary for players signed during the season.

    Reduce inappropriate use of goal-line defense toward the end of a half.

    Eliminate ability to use a starter less than 50% of the time.

    Correct a problem with satisfying a voidable contract with an interceptions incentive.

    Recommend pass-aggressive defense more in obvious passing situations, especially on third down.

    Try to understand when teams are going to run the clock in the fourth quarter, and use more run defense.

    Change thresholds for players choosing not to attend the combine, so that it's not as likely they are better than scouting bars.

    If a player is resigned during free agency, don't change how they were acquired.

    Cosmetic change to adjustments screens indicating proper use of the word "more."

    Refine when time outs are called at the end of a half on defense.

    Tweak algorithm for assigning backup weak-inside linebacker in 3-4 defense so it's less likely an outside linebacker is assigned in the depth chart.

    Cosmetic change to player accomplishments section of player card, when a player is tied for first, a (t) should appear.

    Text descriptions for the yes/no buttons in the new multi-player game, economic playing field option, were reversed.

    Try and ensure nickel and dime backs don't blitz, and change the replaced linebacker in the 3-4 to the strong-side, since the weak-side linebacker is involved in the pass rush. This will give 3-4 teams a more sensible way to use the depth chart.

    Cosmetic change to simulation overview window, "no games scheduled" should not be indicated when choosing to hide results on that screen.

    Change Solevision text for key run blocks so that it is no longer a "tell" for a successful run. Also, it should be clear that the key run block is not necessarily at the point of attack.

    Ensure that the recommend button for game plans always considers the upcoming opponent during the playoffs.

    Various tweaks to engine, especially passing game, to better fit 2006 professional football numbers.

    Give commissioner access to all team depth charts and game plans in multi-player game (remember that game plan changes are not part of an export).

    Add player records to yearly statistics file when player appeared in playoffs but did not appear in a regular-season game.

    Ensure that the double-coverage options when choosing wide receivers by ability rather than side of formation, work properly.

  • #2
    sweet. Maybe we can win close games now!!!!!!!ok maybe not.
    NEWARK BULLDOGS WALL OF HONOR
    DE JUSTIN JONES
    LB DOMINGO PERSAUD
    TE THOMAS MACOMBER
    LT IRWIN KAO
    WR ANDREW ROBEY
    SS GREGORY BOYD
    RB ALAN CRESPO
    G MALCOLM "BIG KAT" SINGLETON
    WR WALTER WALKER
    G AMOS BAILEY
    QB DWIGHT "KING" BURGER
    RB GARY "THE SITUATION" JAMISON
    WR JOSE HOOVER
    K BUTCH SCHULZ
    LB MACK EDWARDS
    DE STEPHEN BRIGHAM
    WR JESSE LUCAS
    C NORMAN ENRIGHT
    SS JUNIOR EL NIN0



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    • #3
      Thank heavens. I'll do some quick research here and determine when I'll be upgrading. Some of you may want/have to upgrade right away and I doubt that'll be a big deal.
      "Larry Deasoooooooooooooooooon" -- Phil Jenkins

      Comment


      • #4
        Originally posted by Solecismic
        Multi-player leagues can implement a patch at any time. However, due to changes in the scouting algorithm, it's best to implement right before ending a season, or right after training camp, to avoid giving participants too much extra information about their players.
        Admittingly, my brain is mush after a long day. How would changing in the middle of the season give guys too much information? I can't decipher that right now.
        "Larry Deasoooooooooooooooooon" -- Phil Jenkins

        Comment


        • #5
          Blah, barring something disastrous I'll plan on upgrading immediately AFTER the Week 10 games. That way we'll all be on the same page. I'm 99.9% positive ya'll can upgrade before then and still make safe exports (even if I'm using 6.0e).
          "Larry Deasoooooooooooooooooon" -- Phil Jenkins

          Comment


          • #6
            I've upgraded after seeing that participants are fine. I see no reason for us to wait as a league since we're not at a critical junction.

            Comment


            • #7
              I may have to wait until the weekend. My dialup is super slow and it may take 5 hours to download.
              It is my bye week, so it came at a good time.
              IFL Champions-- 2016
              NC Champions-- 2015, 2016
              NC South Division Champions-- XI 2013-2023
              IFL EoY-- 2013, 2016


              Tigerhawk Hall of Fame:
              LT Tony Esqueda, MLB Eric Jean, RDE Ted Lofton, CB Oliver McKenzie, RB Ken "DH" Singleton, WR Ken "Brick" Albriktsen, RT Brock Heath, QB Matt Sanford

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              • #8
                Isn't it possible that if some do and some don't, that could become an advantage for those that do because of the changes?
                GM-Texas Trojans


                2012 IFL Champions
                2012 IFL Executive of the Year
                2014 IFL NC Conference Champions

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                • #9
                  Originally posted by TimG View Post
                  Isn't it possible that if some do and some don't, that could become an advantage for those that do because of the changes?
                  No, not really. Most of the changes won't have any effect until I patch MY game. Apparently users can see the scouting error changes right away, but from what I've read the immediate change is not so great (only changes of +1, -2 etc).
                  "Larry Deasoooooooooooooooooon" -- Phil Jenkins

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                  • #10
                    no, because the game is simmed on jeff's PC. it only matters which version of the game his PC has.


                    Claire, That's Disgusting - A Heroes Blog

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                    • #11
                      Got ya. I'm ready.
                      GM-Texas Trojans


                      2012 IFL Champions
                      2012 IFL Executive of the Year
                      2014 IFL NC Conference Champions

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                      • #12
                        i need some Madden/IFL footage for some video things i'm looking to do. who can provide me with some stuff?


                        Claire, That's Disgusting - A Heroes Blog

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                        • #13
                          export in with non-updated version.

                          I take it this is fine but I need to upgrade before week 11 export correct?
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                          Mules of Fame
                          Otis 'Opie' Peterson

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                          • #14
                            Originally posted by Kobeck View Post
                            I take it this is fine but I need to upgrade before week 11 export correct?
                            It would make the most sense to, yes. Whether or not you absolutely need to, I don't know. Probably not though.
                            "Larry Deasoooooooooooooooooon" -- Phil Jenkins

                            Comment


                            • #15
                              Originally posted by jeff View Post
                              It would make the most sense to, yes. Whether or not you absolutely need to, I don't know. Probably not though.
                              I'll pipe in here, as I did some testing last night on this. The exports are both forward and backward compatible. In fact, as it turns out, we had a guy in IHOF exporting with 6.0d (4 1/2 months outdated now) until 2 or 3 days ago.

                              So, as HA said, the games will sim on whatever engine the commish is on. When individuals upgrade is up to them. And yes, Jeff is correct in that the changes in the vast majority of cases are no greater than +/- 2 points--although there is one case of a +9 being reported, fwiw.

                              For further details, here's how I'm handling it as commish of the WOOF.

                              http://fof-woof.com/forum/viewtopic.php?t=832

                              Ok. You can read the stuff below for the reasons for this, and there's a link to the detailed discussion, but here's the "quick and dirty:"

                              1. You are not required to upgrade to 6.1 immediately, but it is suggested. You can upload in either version.
                              2. The rest of the 2008 season will be *simmed* (commish machine) on 6.1. The most significant changes will be seen when we actually start simming preseason and regular seasons.


                              BRIEF REASONING
                              It's impossible to legislate/expect that everyone will not upgrade. Several have done so already, and some people want to play SP with the patch over the weekend. If you don't upgrade, you won't see the additional combine information,
                              and you won't see some small changes in your players' ratings. (There's
                              one reported instance of a guy in another league changing by 9 points,
                              but most players don't change at all, and the great majority of the
                              changes are no more than +/- 2 points.)



                              MORE REASONING AND DETAILS

                              http://fof-woof.com/forum/viewtopic.php?t=823

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