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Phantoms 2015 Draft Review.

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  • Phantoms 2015 Draft Review.

    1.8 Sherman Shawwa, LCB (41/69 pre-camp) - Sherman had the best combine of any defensive back in the draft and has shown superb abilities in zone defense, interceptions, and run defense throughout his college career. He also has a motor that just won't quit and a hell of a man-to-man game. For his size he also packs a "Whallup!" that can jar the ball loose from unsuspecting defenders. As a guideline we don't like top 10 picks but had Sherman #1 on our draft board overall so we had to take him when he was still available at #8. Interestingly, due to the sheer strength of the position we made a call to the LA franchise to move up to 1.5 to select QB Orlando Surratt. As time went on and the call unanswered we reconsidered and when it was time to pull the trigger we were undecided so chose to go with our draft board rather than a last second change in plans.

    1.24 Adrian Atwood, SS (28/62 pre-camp) - At the start of the draft it looked as though we might be in position to nab as many as 4 high quality DBs before all was said and done. Very quickly it was obvious that other GMs saw what we saw and weren't gonna let that happen so we made a costly trade with arch-rival Newark to move up 5 spots for a 3rd and 6th round pick. There we selected Adrian with pick #24. The upside is that so far in his college career he's been very balanced in coverage areas. The downside, other than gambling a 1st round pick on what might be 2nd round talent, is that he hasn't been known to cause many fumbles nor pull in INTs and tends to tire out early in games/seasons. His combine's not bad. He possesses a winning attitude. And we hope he'll improve with training from our qualified staff.

    3.9 Roman Farrell, WLB (23/45 pre-camp) - Predicted to be taken by us at 1.29 in the IFL mock draft we felt pretty good about gambling on Roman when he was still there in the 3rd round. He had a good combine and while the Phantoms aren't known for blitzing, we'll have to use him to his strengths and if his college skills translate to the pros it looks like that will be his main role here with us. While we hope for his coverage skills to improve, we pull our WLB on most passing plays so a run-blitzing WLB fits in just fine with our philosophy.

    3.16 Bryant Willis, RDE (20/45 pre-camp) - Lead Scout A.J. Patterson would not have let us leave the draft war room less than bloody had we not selected Bryant here. There doesn't appear to be much, if anything, special about him but we hire scouts for a reason and had to throw A.J. a bone here.

    4.30 Donny Williamson, RG (24/51 pre-camp) - Donny had a good combine and has shown balance throughout his college career. LG was a need for our team and in this low stakes game we call the 4th round one has to be willing to put some chips behind a gamble like this. We're simply hoping that Donny can follow in Everett LaRue's footsteps and be a great back-up/fill-in for many seasons to come.

    5.3 Darnell Price, QB (12/60 pre-camp) - The Phantoms have never had a need at the QB position yet I've probably drafted more QBs than any other GM in the IFL. Is it a sickness? Maybe. But fact remains that it's the most important position on the field and it's hard for me to go an entire draft without selecting one... compounded by the fact that there's a lottery aspect to this whole thing and when the 5th round comes around there's undoubtedly always a QB ticket worth spending $1 on. Price has reasonable combine #'s and has displayed reasonable talent at the college level. We believe if we draft 15 just like him at least one will hit big and I'll trade fifteen 5th rounders for a quality QB anyday.
    <a href="http://glb2.warriorgeneral.com/game/signup.pl?ref=10223"><img src="http://goallineblitz.com/images/game/design/glb_badge-180x60.gif" /></a>
    IFL Champions: 2011, 2013, 2022, 2023.

  • #2
    Pretty good 5th round pick for you there.
    Steve Beans - Houston Renegades
    AC South Winners: 2009 | 2016 | 2022 | 2023 | 2025
    AC Champions: 2022

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    • #3
      i thought you had really good value with those 2 picks in the 3rd round, even if their ratings dont bump up. sometimes you swing and miss.
      Former GM Lansing Ogres
      2004-2017
      101-122-1

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      • #4
        nice draft class jester, you got the best corner...im tryin to decide if I want to move Blades to SS where he'll bump +4 or keep him at cb where I can envision a cb trio of Welhelm, Marek and Blades. Any advice? I remember being burnt by not taking monty...LOL.

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        • #5
          Originally posted by BuddaKINGII View Post
          ...im tryin to decide if I want to move Blades to SS where he'll bump +4 or keep him at cb where I can envision a cb trio of Welhelm, Marek and Blades. Any advice? I remember being burnt by not taking monty...LOL.
          I usually make the switch anytime the game tells me that it'll improve the guy's ratings. 4 OVR points seems like a lot to me in a game where most players are between the 40-70 range - though the "new numbers" you see are never guaranteed until the stage is run. You know better than anyone what type of defense you'll be running though and where Blades'd be most useful.

          Personally I focus on the following for DBs but it's just football knowledge not necessarily FOF knowledge:
          BN'R - better for CBs
          Play Diagnosis - better for Ss
          Run Defense - better for Ss
          <a href="http://glb2.warriorgeneral.com/game/signup.pl?ref=10223"><img src="http://goallineblitz.com/images/game/design/glb_badge-180x60.gif" /></a>
          IFL Champions: 2011, 2013, 2022, 2023.

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          • #6
            Just something I thought I'd throw in there. I read this statement on the FOF forums. This is from Yoda, who has been involved with this game for awhile. "If you are playing BnR defense, after the initial bump at the line of scrimmage, you are in m2m coverage. If you are in a zone coverage, once a player enters your zone you are in m2m coverage with that player." My point is that m2m seems to also be an important aspect for a CB and S.
            Last edited by TimG; 08-15-2009, 09:17 AM.
            GM-Texas Trojans


            2012 IFL Champions
            2012 IFL Executive of the Year
            2014 IFL NC Conference Champions

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            • #7
              yep thanks guys im gonna move him to SS ala like the miami blades brothers hehehe...

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              • #8
                Thanks for the info TimG. I figured something similar was happening. Unfortunately I've been running a BN'R/Zone scheme since 2K4 and the production wasn't matching the talent level for a while now.

                I don't much like that from a video game standpoint. We're all forced to get balanced DBs or suffer a setback somewhere. Whereas we can specialize on offense to get players who are lacking in certain areas so long as we don't run those plays very often.
                <a href="http://glb2.warriorgeneral.com/game/signup.pl?ref=10223"><img src="http://goallineblitz.com/images/game/design/glb_badge-180x60.gif" /></a>
                IFL Champions: 2011, 2013, 2022, 2023.

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                • #9
                  players with lots of red bars work too!
                  NEWARK BULLDOGS WALL OF HONOR
                  DE JUSTIN JONES
                  LB DOMINGO PERSAUD
                  TE THOMAS MACOMBER
                  LT IRWIN KAO
                  WR ANDREW ROBEY
                  SS GREGORY BOYD
                  RB ALAN CRESPO
                  G MALCOLM "BIG KAT" SINGLETON
                  WR WALTER WALKER
                  G AMOS BAILEY
                  QB DWIGHT "KING" BURGER
                  RB GARY "THE SITUATION" JAMISON
                  WR JOSE HOOVER
                  K BUTCH SCHULZ
                  LB MACK EDWARDS
                  DE STEPHEN BRIGHAM
                  WR JESSE LUCAS
                  C NORMAN ENRIGHT
                  SS JUNIOR EL NIN0



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                  • #10
                    oh, and nice draft BTW
                    NEWARK BULLDOGS WALL OF HONOR
                    DE JUSTIN JONES
                    LB DOMINGO PERSAUD
                    TE THOMAS MACOMBER
                    LT IRWIN KAO
                    WR ANDREW ROBEY
                    SS GREGORY BOYD
                    RB ALAN CRESPO
                    G MALCOLM "BIG KAT" SINGLETON
                    WR WALTER WALKER
                    G AMOS BAILEY
                    QB DWIGHT "KING" BURGER
                    RB GARY "THE SITUATION" JAMISON
                    WR JOSE HOOVER
                    K BUTCH SCHULZ
                    LB MACK EDWARDS
                    DE STEPHEN BRIGHAM
                    WR JESSE LUCAS
                    C NORMAN ENRIGHT
                    SS JUNIOR EL NIN0



                    Comment


                    • #11
                      Originally posted by JesterBlaze View Post
                      Thanks for the info TimG. I figured something similar was happening. Unfortunately I've been running a BN'R/Zone scheme since 2K4 and the production wasn't matching the talent level for a while now.

                      I don't much like that from a video game standpoint. We're all forced to get balanced DBs or suffer a setback somewhere. Whereas we can specialize on offense to get players who are lacking in certain areas so long as we don't run those plays very often.
                      Yeah, I think the game's not that smart to have teams running full plays with 22 players virtually running around in the background when simulating each and every play. I think each game would take minutes to sim rather than factions of a second. I think probably in some way, shape or form, sims each play by looking at your gameplan, at your players individual ratings, your coaches skills and cohesion together at one time and then comes up with an outcome to that play.

                      More than likely the game actually looks at, gameplan setup, player ratings, coaches, cohesion and a few other factors at the beginning of each game to determine a overlying condition or variable for team performances, then it runs your offense and defense gameplans for each play. Basically, there are a bunch of rolls of the dice involved at the beginning of a game. I think this is why sometimes I see teams get familiarity messages just a few plays into a game -- I think those teams that are benefiting from the familiarity messages had won some lopsided dice rolls at the beginning of the game.

                      I wish that 2-deep zone, BnR worked as it did in real life. But it doesn't. It's just a simple coverage that is better against short passes and may have a small benefit when a run play is called. 3 deep zone is better against all forms of passing lengths and 4 deep zone is good against intermediate and long and bad against short and has big penalties against the run.

                      So, if you have time to figure it all out, you can come up with a gameplan that best takes advantage of the bonuses and penalties each gameplanning option gives. Some are good at that. Some aren't, like myself. I hate gameplanning and never do it. I just can't think abstractly enough to see how a gameplan can fit all together. So I haven't really changed my offense or defense in three seasons. I just can't figure it out and don't have time to put into it to figure it out. So I make up for it by putting together the best possible team I can since it's the only thing I know I can control.
                      Two-time IFL Champion (2014, 2015)

                      Comment


                      • #12
                        Originally posted by Reigning IFL Champion View Post
                        So, if you have time to figure it all out, you can come up with a gameplan that best takes advantage of the bonuses and penalties each gameplanning option gives. Some are good at that. Some aren't, like myself. I hate gameplanning and never do it.
                        I was remarking on how horrible your gameplans were as you rode through the other would-be Champions last post-season.


                        I think I agree with your description if I understand you correctly. I think it does the variable checking on a play by play basis though and not only at the start of each game. But I still don't know why M2M is necessary in every calculation: If a player is in zone and sees the QB throw the ball and makes a move towards an INT then M2M never comes into play. The Bears, and anyone using the "Tampa 2", focus on DBs who can BN'R and play zone but aren't great M2M defenders.
                        Last edited by JesterBlaze; 08-16-2009, 11:04 AM.
                        <a href="http://glb2.warriorgeneral.com/game/signup.pl?ref=10223"><img src="http://goallineblitz.com/images/game/design/glb_badge-180x60.gif" /></a>
                        IFL Champions: 2011, 2013, 2022, 2023.

                        Comment


                        • #13
                          I thought BNR was the best defense vs. the short pass. While 3 deep was good against longer passes. And 4 deep was useless.
                          IFL Champions-- 2016
                          NC Champions-- 2015, 2016
                          NC South Division Champions-- XI 2013-2023
                          IFL EoY-- 2013, 2016


                          Tigerhawk Hall of Fame:
                          LT Tony Esqueda, MLB Eric Jean, RDE Ted Lofton, CB Oliver McKenzie, RB Ken "DH" Singleton, WR Ken "Brick" Albriktsen, RT Brock Heath, QB Matt Sanford

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