A minor patch was released today, January 31st. I will recommend to Cringer that he install the patch as soon as the Week 6 games are simmed. With that in mind, it would make sense for everyone to upate their game by the weekend, so that we are all on the same page for Week 7.
http://www.solecismic.com/support/f2004.php
http://www.solecismic.com/support/f2004.php
The following items were fixed or added for version 5.1c of Front Office Football 2004 (the patch also includes all fixes from earlier versions):
1) Addressed some issues with the ViaTech electronic licensing, as a handful of people had run into a serious error that affected their saved universes. We switched to using their most recent release of the licensing software. This is the reason for the patch.
2) Cleaned up a couple of very minor issues with multi-player play, including no longer giving people the ability to make inactive a holdout player, and properly declining a contract renegotiation offer when the offer doesn't save cap room and the result remains that the owner is over the salary cap.
3) The scout's future estimate of a player from the recommendation screen is now consistent with other estimates in the game.
4) A tweak to the AI for valuing a contract offer, so that large jumps in the salary offered no longer carry any weight (they know they'll never see that money).
5) During training camp of a multi-player game, the game now properly assesses which teams are controlled by the AI and may want to make position switches and game plan changes.
6) Added most (just about all that seemed non-forged) customer names to the last names file. Edited the first names file. Tweaked the game logic to use rare first names more frequently. Please do not make requests or ask questions about the names file. This is something we do infrequently, and as a thank you for our loyal customers. But it's not an exact science here.
1) Addressed some issues with the ViaTech electronic licensing, as a handful of people had run into a serious error that affected their saved universes. We switched to using their most recent release of the licensing software. This is the reason for the patch.
2) Cleaned up a couple of very minor issues with multi-player play, including no longer giving people the ability to make inactive a holdout player, and properly declining a contract renegotiation offer when the offer doesn't save cap room and the result remains that the owner is over the salary cap.
3) The scout's future estimate of a player from the recommendation screen is now consistent with other estimates in the game.
4) A tweak to the AI for valuing a contract offer, so that large jumps in the salary offered no longer carry any weight (they know they'll never see that money).
5) During training camp of a multi-player game, the game now properly assesses which teams are controlled by the AI and may want to make position switches and game plan changes.
6) Added most (just about all that seemed non-forged) customer names to the last names file. Edited the first names file. Tweaked the game logic to use rare first names more frequently. Please do not make requests or ask questions about the names file. This is something we do infrequently, and as a thank you for our loyal customers. But it's not an exact science here.

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