Added new 2008 player file.
Tweaks for the end-half play-calling logic. This is by no means a fix for every issue ever discussed. That is a project best left for a completely new version of the game. The idea here is just to get a little better without causing damage.
Correct reversal of use of aggressive run and run expectations on defense on situations screen.
Fix improper yards to go after a defensive penalty on a sack play near goal line.
Address problems with rare crashes or hanging in Solevision and simulation engine, particularly in multi-player when position restrictions are most relaxed. Note that this will force a few more transactions than in the past.
Remove limited sound usage from game. Silence is golden.
Correct issue where lost cap room is sometimes credited to the wrong team in mid-season, multi-player only, after a transaction.
Tweak to display of "results hidden" lines in simulation window.
Minor recalculation of extra revenue due to luxury and suite sales.
Removal of five-yard face mask penalty, increase frequency of 15-yard penalty.
Correct year of transaction when a trade is made before free agency.
Initial player popularity algorithm changed, so that participants viewing the raw data file aren't given any definite information about player potentials prior to the draft
Tweaks for the end-half play-calling logic. This is by no means a fix for every issue ever discussed. That is a project best left for a completely new version of the game. The idea here is just to get a little better without causing damage.
Correct reversal of use of aggressive run and run expectations on defense on situations screen.
Fix improper yards to go after a defensive penalty on a sack play near goal line.
Address problems with rare crashes or hanging in Solevision and simulation engine, particularly in multi-player when position restrictions are most relaxed. Note that this will force a few more transactions than in the past.
Remove limited sound usage from game. Silence is golden.
Correct issue where lost cap room is sometimes credited to the wrong team in mid-season, multi-player only, after a transaction.
Tweak to display of "results hidden" lines in simulation window.
Minor recalculation of extra revenue due to luxury and suite sales.
Removal of five-yard face mask penalty, increase frequency of 15-yard penalty.
Correct year of transaction when a trade is made before free agency.
Initial player popularity algorithm changed, so that participants viewing the raw data file aren't given any definite information about player potentials prior to the draft


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