Patch 6.1a
Seems like a rather small patch, but it has some useful fixes and tweaks, such as the ability to increase the injury setting to as high as 400. NICE!!
Here's the breakdown on the patch
_____________________
* Properly use coach's discipline ratings to affect team penalty frequency.
* Teams will not expect the run when the opponent comes out in a five-receiver formation.
* Tweak Hall of Fame criteria to generate more realistic position distribution.
* The Recommend button in the playoffs should create a game plan for opponents beyond the first round.
* Unsportsmanlike conduct against the defense is now an automatic first down.
* Tweak to Solevision to avoid generating a first-down comment after a lost fumble.
* Correct team pass rush percentage calculation on summary screen and in HTML.
* Further tweak running back choice algorithm. Study real-life limits, remove part of the exploit for putting low-endurance backup on chart.
* Remove potential exploit of coach ratings from using software designed to read MFC displays.
* Change text on player salary screen to properly reflect how veteran minimum works.
* Tweak to avoid timing problem when exiting Solevision before games are over, crash might be possible.
* Correct resolution of standings tiebreakers when three or more teams tied, and common games are used inter-divisionally.
* Correct resolution of draft order when in-conference teams have same record and same strength of schedule.
* Fix corruption of data files causing defensive players, increasing from defensive line exponentially to secondary, to experience a higher injury proneness after year one of a league. Note, this resets injury proneness for all players, but this is the only fair way to fix the problem.
* For a greater challenge, increase overall maximum injury setting from 200 to 400.
Seems like a rather small patch, but it has some useful fixes and tweaks, such as the ability to increase the injury setting to as high as 400. NICE!!
Here's the breakdown on the patch
_____________________
* Properly use coach's discipline ratings to affect team penalty frequency.
* Teams will not expect the run when the opponent comes out in a five-receiver formation.
* Tweak Hall of Fame criteria to generate more realistic position distribution.
* The Recommend button in the playoffs should create a game plan for opponents beyond the first round.
* Unsportsmanlike conduct against the defense is now an automatic first down.
* Tweak to Solevision to avoid generating a first-down comment after a lost fumble.
* Correct team pass rush percentage calculation on summary screen and in HTML.
* Further tweak running back choice algorithm. Study real-life limits, remove part of the exploit for putting low-endurance backup on chart.
* Remove potential exploit of coach ratings from using software designed to read MFC displays.
* Change text on player salary screen to properly reflect how veteran minimum works.
* Tweak to avoid timing problem when exiting Solevision before games are over, crash might be possible.
* Correct resolution of standings tiebreakers when three or more teams tied, and common games are used inter-divisionally.
* Correct resolution of draft order when in-conference teams have same record and same strength of schedule.
* Fix corruption of data files causing defensive players, increasing from defensive line exponentially to secondary, to experience a higher injury proneness after year one of a league. Note, this resets injury proneness for all players, but this is the only fair way to fix the problem.
* For a greater challenge, increase overall maximum injury setting from 200 to 400.



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