IFL CONSTITUTION
1. Schedule & Uploading
1a. Schedule:
The schedule will be stickied in General and in the header. If you have any questions at all about when a sim is or where we are, check that thread.
1b. Sim Times:
Unless otherwise stated, all sims will be run after 1:30 pm PST
1c. Upload Tracker:
The Upload Tracker can be found here, https://www.fof-ifl.com/trackerIFL.htm
1d. League HTML:
League HTML can be found here, http://www.fof-ifl.com/leaguehtml
2. League Contract Rules
2a. We are going to try letting FOF8 handle contract rules.
2b. Franchise Tag:
Every year we have a thread where people post their intentions to Franchise players. I will not however be going through each team to see if they included this in their export or in fact, made an export. It is up to you, the owner to make an export and have the correct stage file and get this done.
2c. Injury Setting:
The league will use a 50 setting.
3. Trade Rules
3a. Regular Season Trade Deadline:
The Regular Season trade deadline is week 8.
3b. Unrestricted Free Agents:
No trading of players that signed with a new team in the current season.
3c. Draft Pick Trading:
Only picks in the in-game 3 year window are available to be traded. There will be no "future" picks allowed as part of a trade. Conditional picks are allowed, but GMs will be responsible of reminding the commissioner if any picks need to be moved.
3d. Trade Fairness:
It will never be my intention to control or enforce how an owner runs his team. However all trades will be scrutinized by the Board of Directors. Such deals would include back-ended lopsided deals that are pure attempts to subvert rule 3c.
4. Miscellaneous League Rules
4a. 60 Man Cut Down Day & 53 Man Cut Down Days:
You are not allowed to be over 70 rostered players going into training camp, 60 rostered players at the time of Preseason week 1, or 53 rostered players on cut day. I will check everyone's roster on each of these days and if you have an illegal roster I will sort by future ratings and start cutting from the lowest up until your roster is legal. I will only make exceptions for guys that would leave you short at a position (i.e. Long Snapper).
4b. Catch All Anti-Douchebag Rule:
This is a catch all rule involving tanking, being a dick on the board, etc. Thankfully we've only had 1 or 2 instances guys trying to subvert fairness in the past and they were dealt with swiftly. I have no desire to make up a ton of rules regarding fairness and dickery. If you're trying to subvert fair play or being an asshat, I will deal with you.
5. Amateur Draft Rules
5a. Draft Times:
Round 1: 2 Hours
Round 2: 90 Minutes
Round 3: 90 Minutes
Round 4: 1 Hour
Round 5: 45 Minutes
Round 6: 30 Minutes
Round 7: 30 Minutes
5b. Draft Accuracy:
Combine accuracy is set to 69.
5c. Draft Penalties:
If you miss a pick in the draft your time for all future picks will be reduced by 50%. If your time expires, your pick will be made by the utility. The Draft Utility allows you to make a queue as big as a you want, USE IT!
1. Schedule & Uploading
1a. Schedule:
The schedule will be stickied in General and in the header. If you have any questions at all about when a sim is or where we are, check that thread.
1b. Sim Times:
Unless otherwise stated, all sims will be run after 1:30 pm PST
1c. Upload Tracker:
The Upload Tracker can be found here, https://www.fof-ifl.com/trackerIFL.htm
1d. League HTML:
League HTML can be found here, http://www.fof-ifl.com/leaguehtml
2. League Contract Rules
2a. We are going to try letting FOF8 handle contract rules.
2b. Franchise Tag:
Every year we have a thread where people post their intentions to Franchise players. I will not however be going through each team to see if they included this in their export or in fact, made an export. It is up to you, the owner to make an export and have the correct stage file and get this done.
2c. Injury Setting:
The league will use a 50 setting.
3. Trade Rules
3a. Regular Season Trade Deadline:
The Regular Season trade deadline is week 8.
3b. Unrestricted Free Agents:
No trading of players that signed with a new team in the current season.
3c. Draft Pick Trading:
Only picks in the in-game 3 year window are available to be traded. There will be no "future" picks allowed as part of a trade. Conditional picks are allowed, but GMs will be responsible of reminding the commissioner if any picks need to be moved.
3d. Trade Fairness:
It will never be my intention to control or enforce how an owner runs his team. However all trades will be scrutinized by the Board of Directors. Such deals would include back-ended lopsided deals that are pure attempts to subvert rule 3c.
4. Miscellaneous League Rules
4a. 60 Man Cut Down Day & 53 Man Cut Down Days:
You are not allowed to be over 70 rostered players going into training camp, 60 rostered players at the time of Preseason week 1, or 53 rostered players on cut day. I will check everyone's roster on each of these days and if you have an illegal roster I will sort by future ratings and start cutting from the lowest up until your roster is legal. I will only make exceptions for guys that would leave you short at a position (i.e. Long Snapper).
4b. Catch All Anti-Douchebag Rule:
This is a catch all rule involving tanking, being a dick on the board, etc. Thankfully we've only had 1 or 2 instances guys trying to subvert fairness in the past and they were dealt with swiftly. I have no desire to make up a ton of rules regarding fairness and dickery. If you're trying to subvert fair play or being an asshat, I will deal with you.
5. Amateur Draft Rules
5a. Draft Times:
Round 1: 2 Hours
Round 2: 90 Minutes
Round 3: 90 Minutes
Round 4: 1 Hour
Round 5: 45 Minutes
Round 6: 30 Minutes
Round 7: 30 Minutes
5b. Draft Accuracy:
Combine accuracy is set to 69.
5c. Draft Penalties:
If you miss a pick in the draft your time for all future picks will be reduced by 50%. If your time expires, your pick will be made by the utility. The Draft Utility allows you to make a queue as big as a you want, USE IT!
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